News Update

SuperGaming and Google Cloud join hands to make its engine SuperPlatform accessible to game developers


SuperGaming, the gaming company from India that is developing the upcoming battle royale game Indus, has announced that it is collaborating with Google Cloud. The two organizations will be joining hands to make their live-ops game engine, SuperPlatform, available for game developers worldwide. The company has stated that by utilizing the tried-and-true cloud architecture that now drives all of SuperGaming’s efforts, this collaboration with Google Cloud will enable game developers from around the world to create better and more beautiful games. The Google Cloud-based SuperPlatform is equipped with many features which will give game developers the ability to take control of live operations, matchmaking, player progression, player data, analytics, monetization systems, server scalability, sales, and merchandising. The platform is also capable of integrating with other established game development platforms.

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SuperPlatform has been described as a SaaS (software as a service) platform by SuperGaming and they have also mentioned that the platform will be an ISV (independent software vendor) running on Google Cloud.

“Gaming is a big focus for Google Cloud. We have scaled our global investments in this space and are excited about the response we are getting from the market.” says Bikram Singh Bedi, managing director, of Google Cloud India. He further added, “Advancements like the SuperPlatform are welcome additions to an ever-evolving ecosystem. With Google Cloud’s infrastructure that enables developers to build at scale and SuperGaming’s pedigree in gaming, we can really drive impact and innovation and see more games come out of India.” Navneet Singh Waraich, chief technology officer and co-founder, SuperGaming, said, “By working closely with Google Cloud engineers and SDKs, a lot of our initial friction was eased.”

“One key for us and our SuperPlatform customers is choice, and the ability to migrate our entire orchestration as needed for cost-effectiveness without disrupting the game client or server integrations on the front end. This was a major plus for choosing to build our current stack on Google Cloud.”

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